Polyworld

Weapons and skills

Polyworld has 15 weapon families. Each has a basic attack, and landing hits with it unlocks its special moves (weapon mastery). On top of that, every level gives a skill point for skills you put on Z, X, C and T.

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🪓 Axe

Basic attack: Chop. A heavy overhead chop on one foe. Axes in the game: Blazing Axe.

Whirlwind

Spin three times, hitting everyone around you on each turn. You can still walk, slowly.

Unlocks after 100 hits with an axe

Ground Splitter

Leap into a chop whose shockwave runs 4.5 m ahead, throwing foes into the air.

Unlocks after 300 hits with an axe

Execute

The third chop of a combo: double damage on foes below 30% health.

Unlocks after 800 hits with an axe

🗡️ Sword

Basic attack: Slash. Fore- and backhand slashes that sweep up to three foes. Swords in the game: Starter Sword, Voxel Blade and Iron Sword.

Thrust

The third swing of a combo: a lunging stab that pierces two foes.

Unlocks after 100 hits with a sword

Parry

Raise your guard: blows from the front do 70% less, and you strike back.

Unlocks after 300 hits with a sword

Dash Strike

Dash 4 m ahead, cutting everyone you pass.

Unlocks after 600 hits with a sword

🏏 Club

Basic attack: Bash. An overhead bash that knocks foes back. Clubs in the game: Wooden Club.

Concussion

Every third bash in a row stuns monsters for 0.8 s.

Unlocks after 100 hits with a club

Earthquake

Slam the ground: everyone within 3 m is thrown up, and monsters are slowed.

Unlocks after 300 hits with a club

Home Run

A running swing that sends its target flying.

Unlocks after 600 hits with a club

🔨 Mace

Basic attack: Smash. Both hands: the hammer lifted high overhead, held, then slammed into the ground in front. The slowest swing of all, and the heaviest. Maces in the game: Iron Mace and Morning Star.

Skull Cracker

The third slam of a combo: a leap and an overhead slam, 2.7× damage, stunning monsters for 1 s.

Unlocks after 100 hits with a mace

Crushing Blow

Hold to raise your hammer high, then slam the ground ahead. Everyone near takes 3.9× damage and flies up (up to 6). Nothing can block it.

Unlocks after 300 hits with a mace

Battering Charge

Shoulder first, the mace swung up from below: a rush through everyone in a line ahead.

Unlocks after 600 hits with a mace

🌙 Scythe

Basic attack: Reap. Both hands on the long snath: lifted, held, then a great sweep from right to left, more than a half circle, 3.6 m out, cutting up to six foes and drawing them in. Scythes in the game: Farmer's Scythe and Death Scythe.

Figure Eight

Your reap becomes a figure eight: two sweeps, almost all round and further (4 m), up to eight foes, but slower.

Unlocks after 100 hits with a scythe

Soul Harvest

The third reap of a combo: one full turn cutting everyone around you, healing you for each foe it cuts.

Unlocks after 300 hits with a scythe

Grim Pull

Hook the blade 5.5 m ahead and haul it back, dragging everyone on the line to you.

Unlocks after 600 hits with a scythe

Harvest Moon

A somersault in the air, the blade sweeping twice round everyone below and throwing them up.

Unlocks after 1000 hits with a scythe

👊 Fists

Basic attack: Jab. Left and right jabs. Fistss in the game: Iron Knuckles and Dragon Fists.

Uppercut

The third punch of a combo knocks the foe into the air.

Unlocks after 100 hits with a fists

Flurry

Six quick punches in a second.

Unlocks after 300 hits with a fists

Flying Kick

Kick out in mid-air and fly 4 m into your foes.

Unlocks after 600 hits with a fists

⛏️ Pickaxe

Basic attack: Swing. Dig, or hit whoever is in front. Pickaxes in the game: Wooden Pickaxe, Stone Pickaxe, Iron Pickaxe and Voxel Pickaxe.

Miner's Rhythm

Dig 15% faster (with any tool). Digging counts as hits.

Unlocks after 200 hits with a pickaxe

Bore

Drive a tunnel three blocks deep in one swing.

Unlocks after 600 hits with a pickaxe

🪄 Staff

Basic attack: Bolt. A heavy elemental bolt: fire, frost and poison burst, lightning leaps on, arcane goes through. Costs mana, which comes back by itself. Staffs in the game: Ember Staff, Frost Staff, Storm Staff, Plague Staff and Arcane Staff.

Overload

Bursts 30% wider; bolts that don't burst go through one more foe.

Unlocks after 200 hits with a staff

Mana Font

Mana comes back 30% faster.

Unlocks after 600 hits with a staff

✨ Wand

Basic attack: Bolt. Quick elemental bolts at one foe. Costs mana, which comes back by itself. Wands in the game: Ember Wand, Frost Wand, Storm Wand, Plague Wand and Arcane Wand.

Quick Cast

Cast 20% faster.

Unlocks after 200 hits with a wand

Deep Well

50% more mana.

Unlocks after 600 hits with a wand

🔫 Pistol

Basic attack: Shot. One shot per pull. Pistols in the game: Rift Pistol.

Fan the Hammer

Hold the trigger: three quick shots.

Unlocks after 200 hits with a pistol

Quick Draw

Reload 40% faster.

Unlocks after 600 hits with a pistol

🎯 Rifle

Basic attack: Auto fire. Automatic fire. Rifles in the game: Polyworld Rifle.

Steady Aim

Aiming in first person without moving for 0.5 s: +25% damage.

Unlocks after 300 hits with a rifle

Tight Group

Half the spread and recoil.

Unlocks after 1000 hits with a rifle

💨 SMG

Basic attack: Spray. Very fast automatic fire. SMGs in the game: Buzz SMG.

Recoil Control

40% less spread.

Unlocks after 500 hits with a smg

Overdrive

After 2 s of firing, 30% faster fire for as long as you keep the trigger down.

Unlocks after 1500 hits with a smg

💥 Shotgun

Basic attack: Blast. Eight pellets at close range. Shotguns in the game: Scatter Shotgun.

Choke

A tighter spread that reaches 40% further.

Unlocks after 100 hits with a shotgun

Concussive Shells

Pellets knock foes back two and a half times as hard.

Unlocks after 300 hits with a shotgun

🔭 Sniper

Basic attack: Shot. One heavy shot. Snipers in the game: Longshot Sniper.

Headhunter

Headshots do 50% more.

Unlocks after 50 hits with a sniper

Piercing Rounds

Each shot goes through two more foes.

Unlocks after 200 hits with a sniper

🚀 Launcher

Basic attack: Rocket. An explosive rocket. Launchers in the game: Rift Launcher.

Cluster Rockets

Each blast scatters three smaller ones.

Unlocks after 50 hits with a launcher

Rocket Jump

Your own blasts throw you without hurting you.

Unlocks after 150 hits with a launcher

Skills

One point every level. Learn actives and put any of them on Z, X, C or T; passives work on their own. At rank 3 an attack can change its style (fire, frost, lightning…). ↺ Reset skills gives every point back, free. Past level 30, XP earns ⭐ stars: each adds a little damage and health. Heroes go up to level 60.

Leap Slam

Leap up to 12 m and slam the ground, hurting and knocking back enemies.

Active, brawler, on Z at first

Iron Skin

More health.

Passive, brawler

War Cry

Roar! Nearby enemies flinch, and for 6 s you hit much harder.

Active, brawler

Grenade

Throw a grenade that explodes after bouncing.

Active, gunner, on X at first

Overcharge

+Gun fire rate (%).

Passive, gunner

Beam Shot

Fire a beam 20 m straight ahead. It hits every enemy in the line.

Active, gunner

Blast Charge

Throw a bomb that blows a big hole and hurts enemies near it.

Active, miner, on C at first

Quick Hands

+Dig speed (%) and +ore chance.

Passive, miner

Bulwark

Raise a stone wall in front of you for 12 s. Gunfire wears it down.

Active, miner, on T at first

Stone Turret

A stone cannon rises in front of you and shoots the nearest monster for 10 s.

Active, miner

Blink

Vanish and appear up to 8 m away, where you aim.

Active, arcanist

Frost Nova

A burst of ice chills everyone around you. Chill them 5 times to freeze them.

Active, arcanist

Elemental Ward

+Fire, frost, lightning and poison resistance.

Passive, arcanist

Attunement

+Damage of every element (%).

Passive, arcanist

Fireball

Throw a big, slow fireball. It explodes and sets enemies on fire.

Active, arcanist

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Written from the game's own data; last updated 2026-10-22.