Polyworld

Rift worlds and bosses

Rifts are Polyworld's monster dungeons, opened at the King's statue on the plaza. Every rift belongs to one of six worlds: its monsters fight with that world's element, each floor ends with a guardian, and a boss waits at the bottom. Higher tiers drop finer gear, and the tiers never end.

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The six worlds

WorldElementFloor guardiansBossGear set
The KeepphysicalSiege Ram, Iron Sentinel, Grave Reaper and Hex MarshalGrey GatekeeperKnight's Oath
InfernofireEmber Caller, Cinder Ram, Magma Golem and Ash MotherPyre SmithWay of the Samurai
GlacierfrostFrost Ram, Rime Seer, Ice Brood and Ice WardenFrost ColossusCelestial
StormlightningStorm Caller, Thunder Knight, Static Brood and Charged GolemThunder RamRanger
Hollow WoodpoisonBlight Golem, Rot Ram, Plague Knight and Spore CallerHollow MotherShadow
VoidarcaneRift Spawner, Void Ram, Null Golem and Rift KnightVoid LordArchmage

The Keep

The Keep is the physical world. Its armour leans to the Knight's Oath set, and its legendaries to Earthsplitter, Blood Dance, Giant's Girdle, Warlord's Banner, Bastion Core and Reaper's Return.

Siege Ram

The guardian at the end of floor 1. It carries a Rift Launcher, and its gear leans to that kind.

Iron Sentinel

The guardian at the end of floor 2. It carries an Iron Mace, and its gear leans to that kind.

Grave Reaper

The guardian at the end of floor 3. It carries a Death Scythe, and its gear leans to that kind.

Hex Marshal

The guardian at the end of floor 4. It carries a Longshot Sniper, and its gear leans to that kind.

Grey Gatekeeper

The boss at the bottom of every rift in The Keep. It carries an Iron Sword.

Inferno

Inferno is the fire world: its monsters fight with fire and are called Molten (a Molten Grunt). Its armour leans to the Way of the Samurai set, and its legendaries to Cityburner, Pyroclasm, Soulfire, Phoenix Feather, Barrage and Detonator.

Ember Caller

The guardian at the end of floor 1. It carries an Ember Staff, and its gear leans to that kind.

Cinder Ram

The guardian at the end of floor 2. It carries a Scatter Shotgun, and its gear leans to that kind.

Magma Golem

The guardian at the end of floor 3. It carries a Blazing Axe, and its gear leans to that kind.

Ash Mother

The guardian at the end of floor 4. It carries a Buzz SMG, and its gear leans to that kind.

Pyre Smith

The boss at the bottom of every rift in Inferno. It carries a Morning Star.

Glacier

Glacier is the frost world: its monsters fight with frost and are called Frostbound (a Frostbound Grunt). Its armour leans to the Celestial set, and its legendaries to Heart of Endless Winter, Frostbite, Glacial Shell, Quicksilver and Second Wind.

Frost Ram

The guardian at the end of floor 1. It carries a Longshot Sniper, and its gear leans to that kind.

Rime Seer

The guardian at the end of floor 2. It carries a Frost Wand, and its gear leans to that kind.

Ice Brood

The guardian at the end of floor 3. It carries a Rift Pistol, and its gear leans to that kind.

Ice Warden

The guardian at the end of floor 4. It carries an Iron Shield, and its gear leans to that kind.

Frost Colossus

The boss at the bottom of every rift in Glacier. It carries an Iron Knuckles.

Storm

Storm is the lightning world: its monsters fight with lightning and are called Stormcharged (a Stormcharged Grunt). Its armour leans to the Ranger set, and its legendaries to Thunderlord's Grip, Stormweaver, Tempest Crown, Living Conductor, Stormcaller and Sleepless Sentinel.

Storm Caller

The guardian at the end of floor 1. It carries a Storm Wand, and its gear leans to that kind.

Thunder Knight

The guardian at the end of floor 2. It carries a Polyworld Rifle, and its gear leans to that kind.

Static Brood

The guardian at the end of floor 3. It carries a Buzz SMG, and its gear leans to that kind.

Charged Golem

The guardian at the end of floor 4. It carries a Wooden Club, and its gear leans to that kind.

Thunder Ram

The boss at the bottom of every rift in Storm. It carries a Rift Launcher.

Hollow Wood

Hollow Wood is the poison world: its monsters fight with poison and are called Blighted (a Blighted Grunt). Its armour leans to the Shadow set, and its legendaries to Lord of Plagues, Venom Fang, Toxic Trail, Crimson Aura and Life Bloom.

Blight Golem

The guardian at the end of floor 1. It carries a Plague Staff, and its gear leans to that kind.

Rot Ram

The guardian at the end of floor 2. It carries a Scatter Shotgun, and its gear leans to that kind.

Plague Knight

The guardian at the end of floor 3. It carries a Blazing Axe, and its gear leans to that kind.

Spore Caller

The guardian at the end of floor 4. It carries a Rift Pistol, and its gear leans to that kind.

Hollow Mother

The boss at the bottom of every rift in Hollow Wood. It carries a Farmer's Scythe.

Void

Void is the arcane world: its monsters fight with arcane and are called Voidtouched (a Voidtouched Grunt). Its armour leans to the Archmage set, and its legendaries to Endless Echo, Arcane Amplifier, Executioner's Eye, Hunter's Mark, Mana Spring and Lucky Charm.

Rift Spawner

The guardian at the end of floor 1. It carries a Focus Orb, and its gear leans to that kind.

Void Ram

The guardian at the end of floor 2. It carries a Polyworld Rifle, and its gear leans to that kind.

Null Golem

The guardian at the end of floor 3. It carries an Iron Knuckles, and its gear leans to that kind.

Rift Knight

The guardian at the end of floor 4. It carries an Iron Sword, and its gear leans to that kind.

Void Lord

The boss at the bottom of every rift in Void. It carries an Arcane Staff.

Floors

A rift is a few floors deep, each a new map; a floor's guardian opens the way down, and the boss on the last floor is the way home. How many floors depends on the party's lowest level:

Party's lowest levelFloors
1+2
10+3
25+4
40+5

Bosses and trophies

From rift tier 3 the boss at the end can be the Grey Gatekeeper, the Brood Queen, the Crystal Golem, the Storm Ram or the Hex Lord; each tells you how to beat it when it wakes. From tier 5 each may drop its own trophy: a legendary nobody else has.

Gatekeeper's Seal

The Grey Gatekeeper's ring: a trophy only it drops. Its power: Endless Echo: Hits have a 20% chance to echo: an arcane strike on another foe (60% of the hit).

Dropped by the Grey Gatekeeper

Brood Mother's Locket

The Brood Queen's locket: a trophy only she drops. Its power: Lord of Plagues: Poison stacks 5 higher and bites 20% harder.

Dropped by the Brood Queen

Crystal Golem Gloves

Gloves set with crystals. Only the Crystal Golem drops them. Its power: Earthsplitter: Crits split the ground: a burst round the target (50% of the hit, 3 m).

Dropped by the Crystal Golem

Ram Horn Helm

The Storm Ram's great curled horns, worn as a helm: a trophy only it drops. Its power: Stormweaver: Using a skill calls lightning on 3 foes near you (1.5× your blow).

Dropped by the Storm Ram

Hex Lord's Sash

A sash woven with the Hex Lord's curses: a trophy only it drops. Its power: Crimson Aura: Your pink ring hurts enemies inside every 2 seconds (40% of your hit). You heal 1% each time.

Dropped by the Hex Lord

Twin Seal

Two bosses, one team. Beat Tip and Top together! They are two Keep gate guards sworn to stand together: one beaten gets up again unless the other falls within 15 seconds. It takes a party of 2 or more, from level 8.

The Treasure Goblin

From tier 3, 30% of rifts hide a Treasure Goblin in one of their rooms. Once it sees you it runs, and slips away 20 seconds later; catch it for its loot.

Monsters

What fights you in the rifts, in every world's colours:

Voxel Grunt

Fights up close.

Shard Archer

Shoots from afar.

Rock Charger

Charges at you.

Blast Bug

Runs at you and explodes.

Slime

Fights up close.

Stone Golem

Fights up close.

Imp

Fights up close.

Hexer

Shoots from afar.

Elite monsters

Elites are tougher monsters with one or more of these traits. Higher tiers give every monster in a rift more of them.

Swift

+40% speed.

Shielded

+80% health.

Vampiric

Heals by 40% of the damage it deals.

Berserk

+50% damage.

Giant

+150% health and 40% bigger.

Explosive

Explodes when it dies.

Teleporting

Teleports.

Regenerating

Regains 3% of its health a second.

More of the guide

Written from the game's own data; last updated 2026-10-22.