Rift worlds and bosses
Rifts are Polyworld's monster dungeons, opened at the King's statue on the plaza. Every rift belongs to one of six worlds: its monsters fight with that world's element, each floor ends with a guardian, and a boss waits at the bottom. Higher tiers drop finer gear, and the tiers never end.
▶ Play Polyworld freeThe six worlds
| World | Element | Floor guardians | Boss | Gear set |
|---|---|---|---|---|
| The Keep | physical | Siege Ram, Iron Sentinel, Grave Reaper and Hex Marshal | Grey Gatekeeper | Knight's Oath |
| Inferno | fire | Ember Caller, Cinder Ram, Magma Golem and Ash Mother | Pyre Smith | Way of the Samurai |
| Glacier | frost | Frost Ram, Rime Seer, Ice Brood and Ice Warden | Frost Colossus | Celestial |
| Storm | lightning | Storm Caller, Thunder Knight, Static Brood and Charged Golem | Thunder Ram | Ranger |
| Hollow Wood | poison | Blight Golem, Rot Ram, Plague Knight and Spore Caller | Hollow Mother | Shadow |
| Void | arcane | Rift Spawner, Void Ram, Null Golem and Rift Knight | Void Lord | Archmage |
The Keep
The Keep is the physical world. Its armour leans to the Knight's Oath set, and its legendaries to Earthsplitter, Blood Dance, Giant's Girdle, Warlord's Banner, Bastion Core and Reaper's Return.
Siege Ram
The guardian at the end of floor 1. It carries a Rift Launcher, and its gear leans to that kind.
Iron Sentinel
The guardian at the end of floor 2. It carries an Iron Mace, and its gear leans to that kind.
Grave Reaper
The guardian at the end of floor 3. It carries a Death Scythe, and its gear leans to that kind.
Hex Marshal
The guardian at the end of floor 4. It carries a Longshot Sniper, and its gear leans to that kind.
Grey Gatekeeper
The boss at the bottom of every rift in The Keep. It carries an Iron Sword.
Inferno
Inferno is the fire world: its monsters fight with fire and are called Molten (a Molten Grunt). Its armour leans to the Way of the Samurai set, and its legendaries to Cityburner, Pyroclasm, Soulfire, Phoenix Feather, Barrage and Detonator.
Ember Caller
The guardian at the end of floor 1. It carries an Ember Staff, and its gear leans to that kind.
Cinder Ram
The guardian at the end of floor 2. It carries a Scatter Shotgun, and its gear leans to that kind.
Magma Golem
The guardian at the end of floor 3. It carries a Blazing Axe, and its gear leans to that kind.
Ash Mother
The guardian at the end of floor 4. It carries a Buzz SMG, and its gear leans to that kind.
Pyre Smith
The boss at the bottom of every rift in Inferno. It carries a Morning Star.
Glacier
Glacier is the frost world: its monsters fight with frost and are called Frostbound (a Frostbound Grunt). Its armour leans to the Celestial set, and its legendaries to Heart of Endless Winter, Frostbite, Glacial Shell, Quicksilver and Second Wind.
Frost Ram
The guardian at the end of floor 1. It carries a Longshot Sniper, and its gear leans to that kind.
Rime Seer
The guardian at the end of floor 2. It carries a Frost Wand, and its gear leans to that kind.
Ice Brood
The guardian at the end of floor 3. It carries a Rift Pistol, and its gear leans to that kind.
Ice Warden
The guardian at the end of floor 4. It carries an Iron Shield, and its gear leans to that kind.
Frost Colossus
The boss at the bottom of every rift in Glacier. It carries an Iron Knuckles.
Storm
Storm is the lightning world: its monsters fight with lightning and are called Stormcharged (a Stormcharged Grunt). Its armour leans to the Ranger set, and its legendaries to Thunderlord's Grip, Stormweaver, Tempest Crown, Living Conductor, Stormcaller and Sleepless Sentinel.
Storm Caller
The guardian at the end of floor 1. It carries a Storm Wand, and its gear leans to that kind.
Thunder Knight
The guardian at the end of floor 2. It carries a Polyworld Rifle, and its gear leans to that kind.
Static Brood
The guardian at the end of floor 3. It carries a Buzz SMG, and its gear leans to that kind.
Charged Golem
The guardian at the end of floor 4. It carries a Wooden Club, and its gear leans to that kind.
Thunder Ram
The boss at the bottom of every rift in Storm. It carries a Rift Launcher.
Hollow Wood
Hollow Wood is the poison world: its monsters fight with poison and are called Blighted (a Blighted Grunt). Its armour leans to the Shadow set, and its legendaries to Lord of Plagues, Venom Fang, Toxic Trail, Crimson Aura and Life Bloom.
Blight Golem
The guardian at the end of floor 1. It carries a Plague Staff, and its gear leans to that kind.
Rot Ram
The guardian at the end of floor 2. It carries a Scatter Shotgun, and its gear leans to that kind.
Plague Knight
The guardian at the end of floor 3. It carries a Blazing Axe, and its gear leans to that kind.
Spore Caller
The guardian at the end of floor 4. It carries a Rift Pistol, and its gear leans to that kind.
Hollow Mother
The boss at the bottom of every rift in Hollow Wood. It carries a Farmer's Scythe.
Void
Void is the arcane world: its monsters fight with arcane and are called Voidtouched (a Voidtouched Grunt). Its armour leans to the Archmage set, and its legendaries to Endless Echo, Arcane Amplifier, Executioner's Eye, Hunter's Mark, Mana Spring and Lucky Charm.
Rift Spawner
The guardian at the end of floor 1. It carries a Focus Orb, and its gear leans to that kind.
Void Ram
The guardian at the end of floor 2. It carries a Polyworld Rifle, and its gear leans to that kind.
Null Golem
The guardian at the end of floor 3. It carries an Iron Knuckles, and its gear leans to that kind.
Rift Knight
The guardian at the end of floor 4. It carries an Iron Sword, and its gear leans to that kind.
Void Lord
The boss at the bottom of every rift in Void. It carries an Arcane Staff.
Floors
A rift is a few floors deep, each a new map; a floor's guardian opens the way down, and the boss on the last floor is the way home. How many floors depends on the party's lowest level:
| Party's lowest level | Floors |
|---|---|
| 1+ | 2 |
| 10+ | 3 |
| 25+ | 4 |
| 40+ | 5 |
Bosses and trophies
From rift tier 3 the boss at the end can be the Grey Gatekeeper, the Brood Queen, the Crystal Golem, the Storm Ram or the Hex Lord; each tells you how to beat it when it wakes. From tier 5 each may drop its own trophy: a legendary nobody else has.
Gatekeeper's Seal
The Grey Gatekeeper's ring: a trophy only it drops. Its power: Endless Echo: Hits have a 20% chance to echo: an arcane strike on another foe (60% of the hit).
Dropped by the Grey Gatekeeper
Brood Mother's Locket
The Brood Queen's locket: a trophy only she drops. Its power: Lord of Plagues: Poison stacks 5 higher and bites 20% harder.
Dropped by the Brood Queen
Crystal Golem Gloves
Gloves set with crystals. Only the Crystal Golem drops them. Its power: Earthsplitter: Crits split the ground: a burst round the target (50% of the hit, 3 m).
Dropped by the Crystal Golem
Ram Horn Helm
The Storm Ram's great curled horns, worn as a helm: a trophy only it drops. Its power: Stormweaver: Using a skill calls lightning on 3 foes near you (1.5× your blow).
Dropped by the Storm Ram
Hex Lord's Sash
A sash woven with the Hex Lord's curses: a trophy only it drops. Its power: Crimson Aura: Your pink ring hurts enemies inside every 2 seconds (40% of your hit). You heal 1% each time.
Dropped by the Hex Lord
Twin Seal
Two bosses, one team. Beat Tip and Top together! They are two Keep gate guards sworn to stand together: one beaten gets up again unless the other falls within 15 seconds. It takes a party of 2 or more, from level 8.
The Treasure Goblin
From tier 3, 30% of rifts hide a Treasure Goblin in one of their rooms. Once it sees you it runs, and slips away 20 seconds later; catch it for its loot.
Monsters
What fights you in the rifts, in every world's colours:
Voxel Grunt
Fights up close.
Shard Archer
Shoots from afar.
Rock Charger
Charges at you.
Blast Bug
Runs at you and explodes.
Slime
Fights up close.
Stone Golem
Fights up close.
Imp
Fights up close.
Hexer
Shoots from afar.
Elite monsters
Elites are tougher monsters with one or more of these traits. Higher tiers give every monster in a rift more of them.
Swift
+40% speed.
Shielded
+80% health.
Vampiric
Heals by 40% of the damage it deals.
Berserk
+50% damage.
Giant
+150% health and 40% bigger.
Explosive
Explodes when it dies.
Teleporting
Teleports.
Regenerating
Regains 3% of its health a second.
More of the guide
- How to play Polyworld: A beginner's guide to Polyworld: controls, rifts, gear, skills, your floating island, the plaza's residents and playing with friends.
- Weapons and skills: Every weapon family in Polyworld (swords, axes, maces, scythes, fists, staffs, wands and guns), the special moves their mastery unlocks, and the skills you learn as you level.
- Gear sets and legendary powers: All 7 gear sets in Polyworld with their 2, 4 and 6 piece bonuses, and every legendary power: what it does and which slots it rolls on.
- Companions: The companions of Polyworld: who they are, their looks, and Kindle, the sky dragon only friends can bring.
- Arena modes: The 5 arena modes of Polyworld: Knockoff, Duel, Team deathmatch, Survival and the Climb, with how many players each takes.
Written from the game's own data; last updated 2026-10-22.